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<title>samperez's CGPortoflio Gallery</title>
<link>http://samperez.cgsociety.org/gallery/</link>
<description>samperez's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>MechPilot</title>
	<link>http://samperez.cgsociety.org/gallery/900172</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/284083/284083_1278663121_small.jpg"><br><br>I've been a fan of Daryl Mandryk work and I had to take a crack at his concept of his mechpilot .I created it in maya. Textured it mudbox and renderd with mental ray. Original concept by Mandryk.<br />
<br />
original concept:<br />
http://members.shaw.ca/dmandryk/index.htm<br />
<br />
My Reel:<br />
http://samperez3d.com/]]>
	</description>
	<pubDate>Fri, 09 Jul 2010 03:12:04 +0000</pubDate>
	</item>
	<item>
	<title>Workers-3d version by SamuelPerezConcept by  Michael Kutsche</title>
	<link>http://samperez.cgsociety.org/gallery/898508</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/284083/284083_1278192958_small.jpg"><br><br>I saw this concept by Michael Kutsche and I had to do it. Did base mesh in maya then sculpted it  zbrush textured it in mudbox. Used vray to render.]]>
	</description>
	<pubDate>Sat, 03 Jul 2010 16:36:02 +0000</pubDate>
	</item>
	<item>
	<title>The Boxer-3d version by SamuelPerez Concept by  Michael Kutsche</title>
	<link>http://samperez.cgsociety.org/gallery/898910</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/284083/284083_1278345559_small.jpg"><br><br>Another concept I saw by Michael Kutsche and I had to do it too. Did base mesh in maya then sculpted it  zbrush textured it in mudbox. Used vray to render.]]>
	</description>
	<pubDate>Mon, 05 Jul 2010 10:59:30 +0000</pubDate>
	</item>
	<item>
	<title>Tcken</title>
	<link>http://samperez.cgsociety.org/gallery/898313</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/284083/284083_1278112866_small.jpg"><br><br>Just working on my hard surface modeling skills and shader work, rendered with mentalray modeled in maya.]]>
	</description>
	<pubDate>Fri, 02 Jul 2010 18:21:10 +0000</pubDate>
	</item>
	<item>
	<title>ThanksMan!!</title>
	<link>http://samperez.cgsociety.org/gallery/749173</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g83/284083/284083_1238730960_small.jpg"><br><br>This is my first animation in maya and the first time I rigged a head and used blend shapes. I know its rough but I had a lot of fun doing it. This was for my 2nd semester animation class at gomon.]]>
	</description>
	<pubDate>Thu, 02 Apr 2009 22:56:07 +0000</pubDate>
	</item>
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